Command Ops — every platform powers a unique special operation. Sink a platform and its op goes OFFLINE: losing a craft costs you a capability, not just a hit-point pool.
Command Points (CP) — start with 4, gain +2 per turn, +1 per hit, +2 per kill (max 12). Spend them on ops.
One action per turn — a basic strike or a special op. Choose wisely.
Wreck markers — when a platform sinks, its cells are marked as a wreck, so you always know exactly which hits belonged to which hull.
Two ways to fight — battle RED (three AI tiers) or hot-seat: two players, one device, with hand-over screens so nobody peeks.
House rule available — flip on HIT = SHOOT AGAIN and every confirmed hit earns a bonus shot for either side.
Command Ops
Recon Sweep3 CP · Carrier — scan a row or column: exact count of active contacts.